The Game (from Days of Wonder):With elegantly simple gameplay, Ticket to Ride can  be learned in 3 minutes, while providing players with intense strategic  and tactical decisions every turn. Players collect cards of various  types of train cars they then use to claim railway routes in North  America. The longer the routes, the more points they earn. Additional  points come to those who fulfill Destination Tickets – goal cards that  connect distant cities; and to the player who builds the longest  continuous route.
The Book (by Scott Westerfeld): It is the cusp of World War I. The Austro-Hungarians and Germans have  their Clankers, steam-driven iron machines loaded with guns and  ammunition. The British Darwinists employ genetically fabricated animals  as their weaponry. Their Leviathan is a whale airship, and the most masterful beast in the British fleet.
Trains and steampunk. I feel like I could end this post with those three words, but I'll elaborate. Ticket to Ride is one of those games I can't count how many times I've played. It's incredibly easy to learn, but still engaging to play, making it a all-around favorite. It works for families, for gaming groups, and for people who are wary of complicated games. Set-up is even easy.
Leviathan drips with that steampunk adventure feel, from the cover to the worldbuilding to the clothes. Simply put, it's fun.
Pacing makes these two similar. In Ticket to Ride, turns are short and fast. There's no long, torturous pause and someone completes their fifty-seventh action. One turn, one action. Turns whip around the table, which is part of the fun. This easy-to-learn game keeps me leaned over the board, mind racing along.
Leviathan, likewise, has tight, YA-pacing. Worldbuilding details are scattered in the text, never slowing it. Westerfeld unfold an adventure -- and he does it in a strange-but-nostalgic setting. Wherever the boring parts are, they're not in these books.
Trains and steampunk. Fast and fun.


My sister in law loves Ticket to Ride, and my husband loves Leviathan! I've never played/read either, but maybe I should. :)
ReplyDeleteLeviathan was great. For my money, Behemoth was even more fun--rare in a sequel. And Goliath is a satisfying conclusion.
ReplyDeleteI did love Behemoth, especially getting to run around in a new setting. I haven't had a chance to read Goliath yet, but I'm glad to hear that it's good!
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